National Repository of Grey Literature 42 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Toxic Relationships
Rausová, Terezie ; Rodek,, Václav (referee) ; Rathouský, Luděk (advisor)
In my work I have been working for some time with topics such as anthropocene, parasitism, symbiosis and environmental anxiety. I search for and capture the socio-ecological situation. I ironize the self-destructive behavior of modern people in terms of endangering basic life functions and warn of poisoning the environment, which plays an irreplaceable role in the lives of future generations. My source of inspiration is science fiction stories, which often deal with apocalyptic vision. The starting medium for me throughout the study is painting, which I build on strong and fluorescent colors. Formally, the paintings are made of acrylic paint and spray on canvas. The output of the bachelor's thesis is a series of large-format paintings, supplemented by smaller formats, which should attract with their neon colors and at first glance draw the viewer into a toxic zone. The installation should worry the viewer and not leave you cold in connection with the position of man within the social and natural system.
Science Fiction and the Prediction of Technology, Past and Present
Skorobogatova, Margarita ; Sedláček, Pavel (referee) ; Froehling, Kenneth (advisor)
Cílem této bakalářské práce je prozkoumat, zda-li sci-fi dokáže predikovat budoucí vývoj technologií. První kapitola představuje sci-fi spisovatele 19. a 20. století, kteří předpovídali řadu technologických vynálezů vyskytujících se v současnosti. Druhá kapitola se zabývá sci-fi kinematografií, která je popsána a doložena příklady z sci-fi filmů a televizních seriálů. Poslední kapitola je základem různorodých technologických vynálezů současnosti, které jsou popsány a demonstrovány režiséry sci-fi filmů, a považovány za nejvíce pravděpodobné přiklady, které můžou být realizovány v blízké budoucnosti. Závěr popisuje výsledky provedených výzkumů a definuje případný vývoj v budoucnu.
Info(VR)architecture
Ponomarevová, Daniela ; Janoščík,, Václav (referee) ; Mikyta, Svätopluk (advisor)
In my bachelor thesis, which I called Info(VR)architecture, I base on my previous projects, in which I have developed through symbolic-dystopian narratives a reflection about human mortality and the fear of losing control, and the influence and power of information of the internet on the state of our shared reality. I deconstruct and reunite these into new constellations in which I explore the relationship between virtual and physical reality and the human being.
to world-build engulfed within the undulation - withdrawn yet prevalent
Prokop, Lukáš ; Likavčan, Lukáš (referee) ; Mazanec, Martin (advisor)
The work follows a development process of creating a fictional world using fixed predetermined rules and subsequently analyzing its emerging internal topology. The results are then presented to the viewer via an installation inspired by the non-linear structural logic of gamebooks.
Reflection of historical facts in a fantastic example of the Star Wars saga
Hadrabová Rauschgoldová, Scarlett ; Beneš, Zdeněk (advisor) ; Kudlová, Klára (referee)
The thesis deals with the issue of depicting long-past and entirely topical historical events in the Star Wars film saga. Given the current size of the Star Wars universe, this work must be limited to films known as "Episodes" (numbered I through IX) and two relatively new feature spin-offs, while everything else will be mentioned only marginally. This work maps in detail how each of the three trilogies of this saga, as well as both spin-offs, show the main problems of the time in which they arose and to which other historical facts they want or can refer. The aim of the work is thus to show that the genre widely regarded as "escape" and "completely detached from reality" reflects historical reality very strongly by its specific artistic means. Keywords Star Wars, historical reality, science fiction, speculative fiction, space opera, SF movie, story, neomyth, George Lucas, Cold War, politics
Portrayal of journalists in selected fantastic novels
Kobzová, Nikola ; Čeňková, Jana (advisor) ; Maňák, Vratislav (referee)
The subject of this bachelor thesis is the analysis of selected novels of fantastical literature and their subsequent interpretation. The aim is to explore how journalists are portrayed in these works and how their work is evaluated. In the introductory part, I focus on the fantastical genre, including its categories fantasy and science fiction and their sub-genres, such as contemporary and portal fantasy, dystopia, and humorous science fiction. The second chapter focuses on the method used in this thesis, describing qualitative research and content analysis of the texts which I used to analyse the selected novels. The chapter also includes insights on literary characters. The main part of the thesis focuses on specific series of novels, including Harry Potter by J.K. Rowling, The Hunger Games by Suzanne Collins, and The Hitchhiker's Guide to the Galaxy by Douglas Adams. Journalism and media topics are prominent in these works, and each of the series deals with a different type of media, making it possible to compare differences in the portrayal of print media, radio, television, or the internet. I describe the central motifs and basic storylines of each series. The subsequent interpretation of the texts focuses on the specific portrayal of journalism in each of the series, analysing at least one...
Tarot as a game
Koudelková, Tereza ; Vlková, Veronika (referee) ; Vaněk, Vojtěch (advisor)
The Cosmic tarot is an author´s iteration of 78 tarot cards based on tarot used as a divinatory device, and attached game rules that enable a game for two players that uses cards as a main component. The work includes an interpretive book containing a manual for this set and explanations for individual cards. Format of the book is modified for use in the game. The resulting piece responds both to the pathos associated with tarot in our culture, as well as usual forms that can be seen in tarot. The card game made for this tarot iteration is used to establish a specific mood and experience between the players, which metaphorically quotes a form of communication between an expositor and an inquirer in the process of tarot seance - interpreting of the cards. Motives on the cards are inspired by the genre of fantasy and science fiction, particularly touching on a literary subgenre called science fantasy.
Grimdark - a study of appearance and application of a new subgenre in modern fiction
VITEK, Michal
The theme of the thesis will be grimdark, grasped as a new subgenre of fiction, mainly associated with the Warhammer 40 000 universe. The thesis will focus primarily on analyzing the question of the possibilities of meaningfully defining this subgenre, tracing the ways in which these definitions are applied towards the Warhammer 40 000 universe, and the development of features that contribute to the definition of the subgenre in the timelines of fictional worlds. With a reflection on the media in which they are presented. This issue of sub-genre definition will be set within the framework of standard aesthetic categories and narratology. Furthermore, the thesis will address the occurrence of the given subgenre features in other selected universes. Both in literary, audio, film or videogame format, with an attempt to differentiate the subgenre delineation of grimdark from other subgenres and to analyze the possibility of adding fictions not yet labeled with this term under the wing of grimdark.
Concomitant Outgrowth Event
Prokop, Lukáš ; Cséfalvay,, András (referee) ; Mazanec, Martin (advisor)
The diploma project – a short animated film accompanied by an even briefer theoretical text – is in its whole a convoluted topology of themes and approaches supposedly enclosed in a single narrative guiding the viewer through its labyrinth. A mythologizing auto-fiction, thus, lies alongside attempts at a disintegration of the human-technic duality, the dislocation of purely ocular vision from the current notion of epistemology, or the realignment of our perception of GCI – all meticulously interpreted through a world-building experiment grounded in a strictly science-fictional (and theory-fueled) imagination.

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